Multimedia Projects

Virtual Reality

I use my art talent to design this Game Logo.

Attack on Lazy

Attack on Lazy is a sports game combined with virtual reality. In early 2020, the COVID-19 epidemic swept the world, restricting many crowd activities in order to prevent the spread of the epidemic and causing a significant impact on all kinds of sports activities that require physical contact. Instead, e-sports recovered from the epidemic and became a substitute for all types of sports during the epidemic.

The game appeals to people who are not motivated to play sports and need games to improve their motivation to experience the thrill of the scenes and fights in the world of giants. In addition to being immersed in the world of giants, the most important purpose is to achieve the effect of exercise through stress-free games, there are running, walking, jumping, squatting and other large movements in the game, allowing players to increase the calorie consumption of exercise, the game process to beat five giants, after hitting the success of the level, the final player can get the total amount of calories consumed in the game and the equivalent of several laps of the playground.

I'm project manager in our team and coordinated four teammates in design thinking, user flow, artdesign, game design, and programming in a Virtual Reality class. I offered sparkling ideasand leadership to collaborate with my team members. Due to my superior ability in art andcomputer science, I served as a bridge between programmers and designers and offereddirections to our team. I led the team to demonstrate an awesome virtual reality game, named“Attack on Lazy”, and won the second prize in the final project competition.

We use sticky notes to build a prototype of virtual reality scene.

I design a game flow of our game.

This is our UI and UX flow, which shows each design of button and game scene.

I use unity and C# to program a simple game and build a simple prototype.

Motivation of game.

Pre user study and target user.

Elements in game.

Task flow in game.

User's motion in game.

Game design - interaction between user and titan.

Overall system design.

Methods of optimization hardware computing resource.

Different types of anti-dizziness special effects.

User Study - Survey direction.

User Study - Methods of survey.

User Study - User's experience survey and detail of a palyer's recommendation.

User Study - User's experience survey


Game Video