I studied Computer Science at National Tsing Hua University, specializing in computer

graphics and high-performance computing. My courses included physically-based

simulation, graphics programming application, and linear algebra. Moreover, I attended

many Student Supercomputer competitions around the world, including ASC, ISC,

and HPC AI.

Hello, my name is Yi-Cheng Hsiao. With a background in software engineering and

computer graphics,

I specialize in real-time rendering, neural rendering,

graphics programming, computer animation, simulation,

and 3D math. I consistently integrate technology and art to enhance the entertainment

experience.

Hello, my name is Yi-Cheng Hsiao. With a background in software engineering and computer graphics,

I specialize in real-time rendering, neural rendering, graphics programming, computer animation,

simulation, and 3D math. I consistently integrate technology and art to enhance the entertainment experience.

I was also a Research Assistant in Soft Interaction Lab, developing interactive media art and XR applications.

There, I tested Igloo, a 360-degree projector, to visualize an immersive environment project using Unity and

Touch Designer, and used Meta Quest 3 and HoloLens 2 to create XR prototypes.

I was a Research Assistant in Intelligent Geometric and Visual Computing (IGVC) Lab. My focus was

on neural rendering and 3D Gaussians Splatting. This project had a strong research orientation, and

I utilized 3D Gaussians Splatting techniques and photorealistic representations to generate 3D human avatars.

Hello, my name is Yi-Cheng Hsiao. With a background in software engineering and

computer graphics,

I specialize in real-time rendering, neural rendering,

graphics programming, computer animation, simulation,

and 3D math. I consistently integrate technology and art to enhance the entertainment

experience.

Hello, my name is Yi-Cheng Hsiao. With a background in software engineering and

computer graphics,

I specialize in real-time rendering, neural rendering,

graphics programming, computer animation, simulation,

and 3D math. I consistently integrate technology and art to enhance the entertainment

experience.