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Particle System
Overview
Simulated deformable objects using a mass-spring system
Each particle is controlled by:
Position
Velocity
Acceleration
External & internal forces
Simulated deformable objects using a mass-spring system
Each particle is controlled by:
Position
Velocity
Acceleration
External & internal forces
Particle System
Rebuild a short commercial using Unreal Engine 5 to animate and using C++
to control the movement of the objects Using Maya and Blender to build the
model, texturing, lighting and making the avatar
Implemented a physics-based particle system and character
animation pipeline in C++, including spring-mass simulation,
collision handling, multiple numerical integrators, and forward
kinematics for skeletal animation.
Simulated deformable objects using a mass-spring system
Each particle is controlled by:
Position
Velocity
Acceleration
External & internal forces
Technical Stack
Language: C++
Math / Animation: Eigen (Quaternion), Linear Algebra
Concepts:
ODE Solvers
Collision Detection
Mass-Spring Systems
Skeletal Animation
Technical Stack
Language: C++
Math / Animation: Eigen (Quaternion), Linear Algebra
Concepts:
ODE Solvers
Collision Detection
Mass-Spring Systems
Skeletal Animation