Skills:
OpenGL, C++, shader programming, post effects

Tools:
OpenGL, C++

What I learned:
 ∙​​​​​​​ Created car model, using Addon to do car rigging. 
 ∙​​​​​​​ Achieved knowledge on how to texturing objects.
 ∙​​​​​​​ How to do animation and lighting in Unreal 5.
​​​​​​​
Responsible for: 
Responsible for texturing, lighting, animation, rigging, and modeling. Utilized Blender and Maya for object and character modeling, and performed animation and lighting tasks using Unreal Engine 5.

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Bloom Effect
Blur Effect
Normal Effect
Sketch Effect
Pixel Effect
Shear Effect
Comparison Bar (Before & After)
Normal

Pixelization
Bloom
SHearing
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