Skills:
OpenGL, C++, shader programming, post effects
Tools:
OpenGL, C++
OpenGL, C++, shader programming, post effects
Tools:
OpenGL, C++
What I learned:
∙ Created car model, using Addon to do car rigging.
∙ Achieved knowledge on how to texturing objects.
∙ How to do animation and lighting in Unreal 5.
Responsible for:
Responsible for texturing, lighting, animation, rigging, and modeling. Utilized Blender and Maya for object and character modeling, and performed animation and lighting tasks using Unreal Engine 5.
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Bloom Effect
Blur Effect
Normal Effect
Sketch Effect
Pixel Effect
Shear Effect
Comparison Bar (Before & After)
Normal
Pixelization
Bloom
SHearing