About me
Resume
Linkedin
Work
Unreal Engine 5 Commercial
C++/OpenGL Skeleton Simulation
C++/ OpenGL Particles System and Cloth Simluation
Vulkan Grass Renderer
C++ Ray Tracer
C++/OpenGL Out Door Rendering
Gaussian Splatting Human Avatar
In Door Environment
Framebuffer Processing and Post Effect
Vulkan Ray Tracing
PBR Shader & Disney BRDF
C++ Rasterizer
Art Solo Exhibition
VR Game - Attack on Lazy
Beat Saber MR mode
AR Curation
Traditional Art
AIoT Platform
High Performance Computing
Game
Hsiao Yi-Cheng
About me
Resume
Linkedin
Work
Unreal Engine 5 Commercial
C++/OpenGL Skeleton Simulation
C++/ OpenGL Particles System and Cloth Simluation
Vulkan Grass Renderer
C++ Ray Tracer
C++/OpenGL Out Door Rendering
Gaussian Splatting Human Avatar
In Door Environment
Framebuffer Processing and Post Effect
Vulkan Ray Tracing
PBR Shader & Disney BRDF
C++ Rasterizer
Art Solo Exhibition
VR Game - Attack on Lazy
Beat Saber MR mode
AR Curation
Traditional Art
AIoT Platform
High Performance Computing
Game
Vulkan Ray Tracing
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