About me
Resume
Linkedin
  • Work
  • 3DFilmAction
  • Unreal Engine 5 Commercial
  • C++/OpenGL Skeleton Simulation
  • C++/ OpenGL Particles System and Cloth Simluation
  • Vulkan Grass Renderer
  • C++ Ray Tracer
  • C++/OpenGL Out Door Rendering
  • Gaussian Splatting Human Avatar
  • In Door Environment
  • Framebuffer Processing and Post Effect
  • Vulkan Path Tracing
  • PBR Shader & Disney BRDF
  • C++ Rasterizer
  • Art Solo Exhibition
  • VR Game - Attack on Lazy
  • Beat Saber MR mode
  • AR Curation
  • Traditional Art
  • AIoT Platform
  • High Performance Computing
  • Touch Designer
  • Embroidery Machine Project
  • a2ru Project
Hsiao Yi-Cheng
About me
Resume
Linkedin
  • Work
  • 3DFilmAction
  • Unreal Engine 5 Commercial
  • C++/OpenGL Skeleton Simulation
  • C++/ OpenGL Particles System and Cloth Simluation
  • Vulkan Grass Renderer
  • C++ Ray Tracer
  • C++/OpenGL Out Door Rendering
  • Gaussian Splatting Human Avatar
  • In Door Environment
  • Framebuffer Processing and Post Effect
  • Vulkan Path Tracing
  • PBR Shader & Disney BRDF
  • C++ Rasterizer
  • Art Solo Exhibition
  • VR Game - Attack on Lazy
  • Beat Saber MR mode
  • AR Curation
  • Traditional Art
  • AIoT Platform
  • High Performance Computing
  • Touch Designer
  • Embroidery Machine Project
  • a2ru Project

a2ru Project

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